The Tollbooth

The Roads

A few simple roads through the well traveled plains. I made these so we could have a few non-encounters to keep the players on their toes. The idea was that they were escorting a caravan from one city to another, hoping to get ambushed and capture one of the raiders …

The Farm

The Farm

The party stumbles upon a jail break in progress. A group of free slaves had attacked afarm, killed the owners, and were in the process of freeing their slaves. The party immediately attacks, kills all the slaves, and ends up in a protracted battle with the freedom fighters. The local …

The Bridge - Day

The Bridge

Players are unpredictable bastards. You have a nice adventure planned out, have some sweet maps ready to go, and then BAM, they go off the rails and are doing something unexpected. Now, fine, the art of DMing is the art of Improvisation if nothing else. The problem is, of course, …

Crossing the river

Forest River Crossing

After the defeating the necromancer and sealing the nexus, they took stock of their situation: On a foreign plane, with a sketch …

Daytime

The Forest Camp

Goblins. At least a dozen of them. They needed to be taken care of, but that was too many to handle at …

A (now) ruined tower.

Tower Ruins

BOOM! The party enters the plane through a portal forcibly created using one of the many natural energy nexuses present on said …